Hi, is anyone else having an issue with the sounds being delayed by small amount (maybe a quarter of a second) after hitting an object? I’ve tried 3 different sounds and they all do this. Nothing I can’t live with, but I’d like to know if this can be corrected. This occurs for both audio.Play() and AudioSource.PlayClipAtPoint.
Thanks for any advice.
Vince
This issue is solved I guess. The delay no longer happens, even though I didn’t make any changes…
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Hi Vince, I noticed a similar issue. I ended up chopping small amounts off the beginning of my sound effects in adobe premiere to reduce the delay. I still notice it from time to time when the ball hits many things quickly but at least now its negligible.
Thanks for responding Sam. I think I figured out my problem. I was using Bluetooth headphones at the time and I believe there must’ve been a delay in the sound reaching the headphones. Without them the sound synced up fine.
Thanks,
Vince