13 Likes
mmm cheese
4 Likes
Good cheese now we need a mouse!
4 Likes
Great material!
1 Like
Looks delicious. Well done. Did you use sub surface scattering in the materials?
3 Likes
Thanks and yes I used surface scattering
3 Likes
Nom nom <3 very much material rendering!
2 Likes
I’m sorry I didn’t understand the parameter nom nom?
1 Like
It’s a variable that stores type “food” XD Tasty looking cheese.
1 Like
I see. Humorous coding speak. Cheers.