[SOLVED] WebGL - Scales my game to 16:10 rather than 16:9

So I’m working on the Text101 section of the Unity 2D course, and I have put my game with the ‘Scale With Screen Size’, put it to 1920 by 1080 and adjusted everything to fit. Everything works fine in Unity but when i build and run it and it opens in a tab (from WebGL) the screen resolution is 16:10 rather than 16:9. When i put it into full screen mode it goes back to 16:9 though. I’m using Unity version - 2019.4.13.f1. Any help would be appreciated as i can not find a single thing online. Thanks!

Note - I have done this before in previous versions and it worked fine.

Hi @EdwardF,

Welcome to our community! :slight_smile:

What resolution did you set in File > Build Settings > Player Settings? If it is very large, it might be that the game screen is cropped on your screen.

Thanks :slight_smile:

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