So I’m trying to make it so you can choose the min range and max range before the game. Now I think I have a pretty good idea on how I’m going to do it, and it of course involves a lot of typing text in the script to appear in the UI. You can see the text I have below:
So the problem is, depending on the order, some of the text appears in game while some remain blank. As of it’s current order, “maxGuess.text = max.ToString ();” and “minGuess.text = min.ToString ();” appear in game, the other two don’t. But if move, say “text.text = guess.ToString();” to the top, that will appear in game while the other three stay blank. I think it’s something to do with them being in different scenes, since “minGuess” and “maxGuess” both appear when they’re at the top.
Here are three screenshots of each scene I want the text in, if it will help.
Hope that all made sense. So is this simply a limitation, or is there something I’m missing? I’d appreciate any help with this.