I was nearly finished with the course, I’m tidying up the menu system and after that is finished I’ll be asking for help with some other things, however for the moment I’m unable to have sprites appear on my lose, win or start screen.
I know it’s animating as in play I can see it going through the different sprites as it animates, however I see nothing. I assume this might have something to do with how the text and canvas were origonally set up? Though I’ve got no idea what I’m missing. Here’s some images below:
Note: Looking for solutions I have already messed around with the layers to see if anything changed, altered the camera’s position, placed it inside the Canvas on the hierarchy and I’ve completely lost for words…
Yeah I turned it into a UI layer as well but that still didn’t work. I don’t know what the difference is between the game scene and the other scenes as the animation does work on the game one, but not this one.
Regarding the ship - I like it, nice to implement your own graphics. Couple of suggestions… some shading/highlighting on it, and animation of the flames/engines at the back so they are not just two yellow/orange lines. You could add some other little animations too which would be descreet, but add a nice touch, perhaps something glimmering when the lasers fire for example…
Cheers @Rob once again for all the help, now when I get the chance I’m going to research how to make a pause button and menu, filling the end screen with enemy vessals as you dying means they win and also doing similar designs with the other scenes.
Again, thanks for all the big help. No idea where I’d be otherwise.
@Rob Yeah, I have seen one or two things that talk about the pause button and thanks No idea what I might be getting. Things have been…tight on this end.