I made a trigger ‘isAttacking’ to make the transition from the Walking animation to the Attacking animation. RUN: the transitions work, but the Attacking animation refuses to loop. In my opinion, I perfectly copied the course. Ben, what am I missing? Thanks ahead.
Thanks, I had the same issue.
Although when you look at the animator, the attacking doesn’t behave like the walking. You can see the walking state looping but the attacking state doesn’t, it’s just the animation.
What gives?
In my case the walking and attacking states are both looping now.
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Verzonden: donderdag 27 juli 2017 14:51
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Onderwerp: [GameDev.tv] [UNITY/S07 GlitchGarden] Solved Lizard Animation: Attacking animation refuses to loop
ZoidbergForPresidenthttps://community.gamedev.tv/u/zoidbergforpresident
July 27
Thanks, I had the same issue.
Although when you look at the animator, the attacking doesn’t behave like the walking. You can see the walking state looping but the attacking state doesn’t, it’s just the animation.
What gives?
Visit Topichttps://community.gamedev.tv/t/solved-lizard-animation-attacking-animation-refuses-to-loop/36869/3 or reply to this email to respond.
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jan.discarthttps://community.gamedev.tv/u/jan.discart
July 25
Problem solved. In the Assets Pane sits the animation. There is the Loop Time clickable. [image]https://community.gamedev.tv/uploads/short-url/h0l0pkLHtPphTWfP2CsbFls3wAU.png
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