[Solved] Lecture 116: Enemy Position Animation

Hello All,

I have been having a little bit of fun with the particle system and was playing around with a “thruster” system for the hero ship then it occurred to me that perhaps I could do the same thing with the enemy ship as they are coming in before turning it off when they reach their formation position.

I was thinking that I would have to do it as I did with the hero ship, parent the particle system to the hero ship. Would this be good practice or is there a better way?

But I’m not sure how I would go about turning it off. Is there any way I could do this through the animator or code? I am completely lost on this one. Could I send a parameter back to the code for the animator when the Arrival phase is finished and stop it that way??

Any help would be greatly appreciated.

Thankyou and Regards,
Vaughan.

Solved and done :sunglasses:. Looks a bit naff but I like it :smiley:.