i was wondering about how to add random drops to the bricks ,
i don’t know the proper way to make such things but i tried this way
_for Example :my brick takes 3 hits to get destroyed and 2 sprites( damage effects ) so i tried to make it 3 sprites and the last sprite element is not even a brick its the drop sprite ,Also i added a (Rigidbody2D) static type to the bricks and in the script i wrote a code to change the type of the (Rigidbody2D) to dynamic in the moment of brick destroyed to make the drop sprite gets some gravity and get down to the paddle.
_I know that this way i tried to create this drops is unprofessional so i need a help to get directed to the right way