In Unity 5.3.4p1, my BlockBreaker ball is destroying the game object before the ball gets a chance to bounce off… this results in the ball going straight through the 1-hit blocks, rather than bouncing before destroying.
I checked out the “Edit-Project Settings - Script Execution Order” that was discussed in an earlier lecture for the paddle and ball, but didn’t see anything that would enable be to control the order of the physics calculation.