I did some experimentation on glass shaders. It’s a difficult thing!
You want to have reflection, but not too much. The glass material does not block too much light. But light distortion is a must. And things like much realism can I achieve. And how should a real snow globe look like.
Yes, I have seen and used reference material. But it is still a guessing game.
First I had this idea. But to mush realism inside the sphere. Most snow globes do contain colourful plastic, very simple (cheap) objects. And Thor’s hammer and snow … ?
So, I used some other models I’ve created in the last years. It fits, the cheap look and feel of a snow globe.
But because the scene has a lot yellowish dull colours, I needed some contrast.
I think I need to add some post-processing to the final render. Brightness could help, but maybe a next time.
Project was done in Blender Cycles 2.7.9. Comments, feedback, etc. always welcome.
It’s the learning process. Be inspired and happy render times.