Simply three things

Only done one so far, will add others as and when

Added a bit of vertex colour, and tried to smooth some bits.
Used array mod for that strip, probably not the best use as its just loads of cylinders,
too excessive use of polys, but meh, were learning, we can use all the verts we like…right?

Oh it’s a… thingy from that film.

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Second one.

Actually tentatively pleased with this one, mainly because the first attempt was me carving away at a cube disaster.
Then I saw the speaker as half a cone lying on its front, a few edits later and the basic shape was there.

Base port at the back went ok, but the screw holes on each side are proving difficult. Should be able to get a Cylinder shape to “cutout” what I want.
But the knife project seems to only work on single plane I want to cut a shape out with another shape? …

Oh hang on, boolean modifier - choose object, difference and carve - apply and it does exactly that.
Left the original attempt at a screw hole just for giggles.

Not sure how to join the end of the cylinder to the face though…subdivide edges and face? (should be an autofill, but can’t work that one out.) Did one manually for now.

Uploading is the great leveler, as you realise you left loads of things undone and forgot to delete those verts.

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I’m an idiot - it’s just Alt+F to fill faces, that one must have passed me by.
Anyway it works great, select the two edge loops and done. won’t bother changing the model, as its progress record if nothing else.

Peace Lily
Last simple model,

  • Leaves - Just simple plane, edited and duplicated, then added subsurface, bent a bit

  • Pot - just a cone, with extra faces for the inside. - smoved smothed, smothothoved, Blured!

  • Stems - Path tool, bendy shapes, added bevel and then converted to mesh, stems.

  • Dirt - don’t know how, and couldn’t join stem to leave as all that geometry after the subsurface scared me

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After watching to the end of that video, Ben reiterated to practice basic shapes, and as I tend to just go off and do whatever, I went back and did his cup, crate and axe, forgot the barrel, may do that later.

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Wow! This is really Nice :slight_smile:
Please could you share With us how you made it so that we could see it in 3D? And how did you make that background?

My efforts: Piston in Cylinder, Sink Plunger and Kitchen Knife.

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Sketchfab - is what you are after Anette.
Just grab a free account, and upload your models there.

When you have a model uploaded, just click on “embed” and copy all that code.
paste it into notepad so you can grab the one line you need (url and long alphanumeric number.)
ie https://sketchfab.com/models/bd03dc07f62c48efaca1bb9a42624026…paste that into you posts with a blank line before and after it.

The background is just the default one Sketchfab shows.

Glad you liked my models. :slight_smile:

Made some barrels, because well why not, wanted to practice and bowling pins didn’t excite me enough to want to get on with it - so instead had some fun playing - well that’s the reason I’m here after all.

Did some higher poly also played around with smoothing, bevels weights mark seams?, all abit theory for me.
However setting smooth shading and then adding a Edge Split modifier works really well. At least for the view in blender.

Hardest part was the bendy pipe for the spigot, path and curve with a circle that’s then extruded out - not even sure I could do it again (sometimes googling gives you too many old or incorrect answers)

Looking at reference images, I see I’m way off on proportions sometimes.

Aligning things to curvy objects is hard, ie bolts on barrel bands, or label on bottle.

Can’t’ wait to texture

Started making separate parts more, and putting them together, weirdly it feels wrong to just push a mesh into another.

I assigned vertex groups to all parts before “joining” them together. Probably an easier way to do what I was after - which was, view all vertex colours on the entire object, while still having an easy way of separating them again if needed.

Slatted wooden barrel was interesting, loads of angles and math if you want to delve into that kind of thing, but a array mod, and some adjusting on the fly sorted it out after a while.

Still not sure how best to arrange the geometry, know I should be sliding verts, edges around to minimise things, but triangles fill in using Alt+f but we should use quads?

Anyway yes that banding is hard to get on, one kept falling apart.

Ok, on to the bowling

(edit - annoying mistakes - didn’t select all the verts when vertex painting that bottle, and one of those slats intersects that band despite all the time I took arranging them. Square hole in the large barrel - probably from using knife project to cut out another piece, and way to much geometry for that shape. - Hope this teaches me to check my models properly before uploading.)

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Hi. How did you make this barrel lines so smooth?