Made some barrels, because well why not, wanted to practice and bowling pins didn’t excite me enough to want to get on with it - so instead had some fun playing - well that’s the reason I’m here after all.
Did some higher poly also played around with smoothing, bevels weights mark seams?, all abit theory for me.
However setting smooth shading and then adding a Edge Split modifier works really well. At least for the view in blender.
Hardest part was the bendy pipe for the spigot, path and curve with a circle that’s then extruded out - not even sure I could do it again (sometimes googling gives you too many old or incorrect answers)
Looking at reference images, I see I’m way off on proportions sometimes.
Aligning things to curvy objects is hard, ie bolts on barrel bands, or label on bottle.
Can’t’ wait to texture
Started making separate parts more, and putting them together, weirdly it feels wrong to just push a mesh into another.
I assigned vertex groups to all parts before “joining” them together. Probably an easier way to do what I was after - which was, view all vertex colours on the entire object, while still having an easy way of separating them again if needed.
Slatted wooden barrel was interesting, loads of angles and math if you want to delve into that kind of thing, but a array mod, and some adjusting on the fly sorted it out after a while.
Still not sure how best to arrange the geometry, know I should be sliding verts, edges around to minimise things, but triangles fill in using Alt+f but we should use quads?
Anyway yes that banding is hard to get on, one kept falling apart.
Ok, on to the bowling
(edit - annoying mistakes - didn’t select all the verts when vertex painting that bottle, and one of those slats intersects that band despite all the time I took arranging them. Square hole in the large barrel - probably from using knife project to cut out another piece, and way to much geometry for that shape. - Hope this teaches me to check my models properly before uploading.)