Simple code to make sure the main Sprite is set

What if you have plenty of brick types and you want to make sure all the main sprites are located.
I attached this code to the Start() Method:

in Brick.cs

Sprite brickSprite = gameObject.GetComponent().sprite;
if (brickSprite == null)
Debug.LogError(“No Sprite detected on Brick object !”);

That should do the trick !
Thanks and all the best,

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