Hello,
What if you have plenty of brick types and you want to make sure all the main sprites are located.
I attached this code to the Start() Method:
in Brick.cs
Sprite brickSprite = gameObject.GetComponent().sprite;
if (brickSprite == null)
{
Debug.LogError(“No Sprite detected on Brick object !”);
}
That should do the trick !
Thanks and all the best,
Ido