Just finished my 2D Tower Defense game, and I have to say that I don’t know if I’ve ever been this proud of something I’ve created. I hate how much I still feel like is left to do, but I’ve decided I need to cut it off before I move on.
I added a few extra features though including:
- Death Animations
- 15 Levels
- The ability to resume at whatever level you left off (if you close the game)
- Spawn frequency adjustment mid level
- Spawners that will put guys in random lanes
- Melee defender!
- Escape button to pause game
- Flavor text on level load (push button to start level)
Please check it out and let me know your feedback! Also, let me know if you can beat HARD difficulty!
Here’s the link to the installer file on itch.io:
https://brandedtales.itch.io/siege-guard
Or, you can play directly from the browser here:
http://www.brandedtales.com/GameDev/SiegeGuard
3 Likes
Really nice done. I like the changing in the Graphics, and the Idea like you did it. I cant tell much about the Levels, because i do not have much time this time, but i play 2 levels, and need to say:
not bad made.
i like it.
did you the Sprites yourself, or is this from any free side ?
best greetings.
1 Like
Thanks for trying it out.
The graphics were made by Pioneer Valley Gameshttps://www.pioneervalleygames.com/index.html)
I’ve gotten some feedback that it’s too tough; Let me know what you think!
Hm i play it normaly and i need 3 Runs to survive level 1 
i am sorry that i react so late, you see in my Thread here - why - i have a lot of Work in Front of me, just a little break for some Minutes now, because i need to work, if i want to release 2019 
best Greetings.
1 Like
Very nicely done. I like your spin on the game. I would suggest slowing the walk speed of the skeleton’s down just a tad.
1 Like
Thanks for the feedback to you both!
I love the the skeleton speed change idea. I’ve messed around with damage, health, and spawning rates quite a bit, but never thought to use the speed as a balance. That really helps out on giving the player a little bit more time to react once they see which lane is going to be heavy and in need of help.
So I’ve reduced skeleton speed by about 18%.
I’ve also dramatically reduced the spawn rate on level 2… Not sure how it got that bad, but it was probably brutally unfair to the player.
Hopefully the game plays a little easier and more entertaining!