Few months ago, I finally started the Geometry Nodes mastery course that GameDev offers and from the introduction video I was under the impression the course would cover more than it did. Specifically, the fact that they stressed it was a tool that could be used to even draw things like fences into your scene, but we did not learn anything of the sort to be able to do that in the actual course.
Now we have the Simulation nodes course, and I just watched the introduction video and skimmed the chapters available. We’re being shown in the introduction the spiders running across the film, but there is no chapter or section covering anything that would teach us to make something like that. I am just assuming that the monkey transforming to the teapot is going to be put under the ‘text morph’ effect chapter. *Edit: * We don’t even learn the morph from the Suzanne head to the Teapot or the liquid material they used. ** Those spiders are a big part of your pitch though, and the fireworks are barely shown despite actually being a part of the course. -
- Please correct me if I’m wrong regarding this though, and I will be doing the course over the next few days so hopefully I’ll get a better feel for it during that.
It just feels like maybe the pitches could make sure to cover exactly what we will be learning and making together in the courses so there’s no expectations that aren’t met. Does anyone else have any thoughts regarding this?
Working in it today, my conclusion is that it’s an incomplete course and it feels misleading to advertise it with the videos they have and sell it as it is. Hopefully the updated VFX course is better than this.