Should really add in if min == max

	void NextGuess ()
	{
		if (min == max) {
			SceneManager.LoadScene ("Lose");
		}
		if (guessCount >= maxGuessesAllowed) {
			SceneManager.LoadScene ("Win");
		}
		randomGuess = Random.Range(min,max+1);
		guess = (int) randomGuess;
		uiGuess.text = guess.ToString();
		guessCount++;
		//guess = (max + min) / 2;

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