There is a problem with solution provided in UE multiplayer master course, where it suggests to use
const static FName SESSION_NAME = NAME_GameSession;
in order for sessions to work properly on steam, though it not only stops working with LAN after that, it actually works 1 of 10 times in steam (strangely, it should either work or not, but i guess it works when names are randomly match). It works fine if i use any TEXT. My question is: did i do something wrong or i should just bruteforce it and find the name i should use for SESSION_NAME in source code like it was done in the video?