ServerTravel() function working in standalone editor but not in packaged project

ServerTravel() function is not working in packaged project when i launch the exe file and create server so that in the standalone editor the player jumps into a selected level but in packaged project case it is not working but jumps back again on the default level any idea how to resolve it.
Using Unreal Engine 5.1
Online Steam Subsystem

Have you checked your code to make sure there are no differences between it and the lecture? I’ve not tried this bit with 5.1 myself yet.

Are the maps included in the package?

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