Hi @Sabeen_Moin,
Just a very quick glance, but there is a typo in your following method;
void OnCollisionEnder2D (Collision2D col) {
timesHits++;
SimulateWin();
}
It should be called OnCollisionEnter2D - as such, nothing happens when there is a collision as you don’t have a method to handle it on the Brick.