Section 5 finished!, Heres my TV boy

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A lot of new concepts introduced this section, Subdivision surface modelling, mesh bending, weight painting, inverse kinematics, I’ll need to do some more projects on my own for those to really stick in, really fun section overall, 60+ hours clocked in blender and one more section to go :partying_face:

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Interesting moving texture and still mirrored.
Looks a good walking and tv head, man.

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What a confident swagger, haha! Love what you did with the texture; that looks really good ^v^

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this guy looks groovey :slight_smile:

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Fun guy. You procedural material is orientated to the world coordinates. That’s why you get this nice effect, well done!

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Wondered why that was so? I thought he had a problem with his horizontal hold; from a very old tv addict.
Nice animation form Azure-Kite. well done.

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