Not really a question, but I was pretty disappointed that I couldn’t use the rocket model I made in Blender for this part of the course. I was able to import it well, it looks fine on screen, and by adding Rigidbody and a Box Collider to it I was able to get it to interact with the Launch Pad, but when I press (Space) to thrust, the whole thing it just tips over because my Rocket model mesh isn’t perfectly-distributed… it’s off-center somehow.
I tried restricting the rotation of a couple of axes in Rocket.cs, then the position, but that just created more problems and I have a feeling that I’ll run into issues down the line.
Finally accepted the hard truth that I know very little about what I’m doing. I replaced my rocket model with a simple scaled cube modeled in Unity, and the thrust works fine now.