It wasn’t until I started this Section that I noticed that my Unity is difficult to navigate.
How to explain? Umm… with Blender 2.8 RC2, rotating and panning the viewport makes more visual “sense” to me. When I pan and rotate the perspective/working viewport in Unity, it’s far too fast and in the case of rotation it seems to not be rotating around the selected object, but rather some other origin point. Are there any options I can play with to adjust the way that the viewport in Unity “handles”?
Ryzen 7, 64GB RAM
GeForce RTX 2060, 6GB
Windows 10 Pro
Unity Personal (non-paid)