I haven’t reached the nodes part yet. I saw some youtube tutorial on how to do reflective surfaces, but since they were using nodes, I didn’t dare to get myself into something I didn’t understand yet, so I did try to play with roughness a bit, but while Material mode looked awesome like this (even though in this picture it’s a bit too rough):
Rendered mode looked like this…
Both on Roughness 0.0. I tried playing a bit between 0.0 and 0.5 and with lights, but nothing came out quite like I wanted, so for now I left it on 0.5, which looked closest what I was going for, and I will probably come back to it after I understand the nodes.