Section 2 Lecture 36 Challenge

Export Checklist:

Where do you want to export your next model to?
I ultimately want to make video games and do simple 3D animations. I intend to export to Unity (already installed and played with some) and maybe Unreal 4.

What axis is up?
In Unity, Y is up. In Blender, Z is up. I’m not sure about Unreal.

Does the scale set in Blender come through?
yes

Does the model have an appropriate origin?
It will when I make it

Are the meshes grouped appropriately?
n/a

Is the model closed? How about the base?
n/a

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