Seams showing on normal map

I have again encountered the issue of the seams showing on the mesh for my Orc. I have no idea what I did last time to fix it but it isn’t going away now. Also you can see the faces on the head. I have shaded both HP & LP smooth.

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Your orc shows drak and light blue areas.
Mostly an indication of wrong (miss aligned) vertices.

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Check face direction.
Make Normal map set to NON colour data.

Edit.
Oh and the image is not saved, might be why the srgb that should be non colour, bit is greyed out.

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You’ve better eyes than me! :wink:

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Yes your right, it was set to sRGB. That’s funny because it was originally non colour. It must have done that when I switched the bitmap with a different one.

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