I like that you added water underneath the bridge.
Thanks
Nice expansion having the ability to drive into the lake
heres mine:
Here is the initial layout
for Delivery Driver
I got super carried away… BUT I learned a lot and got WAYYYY more comfortable using the Unity engine, tools, and hot keys for quicker control/creation.
I put some mazes in there so that there’ collision barriers in the housing but if you enter in from the right spot you can get in, then go through the maze and the idea is whatever the objective is, be it picking up from or delivering to a specific location you’ll have to figure out how to get in there.
I also added some hidden features like a place in the forest that you would likely not drive but if you do maybe there’ll be a boost or a skill or something in there… and then in the bottom right corner of the map there’s a “secret tunnel” that is BARELY big enough for your car to go in… so if you’re just driving by it hugging the wall you won’t accidentally slip in, BUT if you line it up just right you’ll go right through into a secret area where… currently there’s nothing…
My gosh I can’t get enough of this course! I friggin love it! Thank you so much. I seriously for the past 2 days spent like 14-16 hours just screwing around, googling stuff that I’m sure you’ll teach later, but I’m having more fun making my own game than playing the latest and greatest games already out there. This is definitely my dream job.
Perhaps a few of us will even collaborate on a project together and make us some money eh? EH! Good luck Game devs GG
Well, I know you said to don’t go all in with the design yet, but I got carried away once I started lol.
In the very beginning, I tried to replicate my own street, but after getting proportions completely messed up, I decided to change the main infrastructure. There is still some resemblance, but not much. The map itself has some problems and inconsistencies I noticed in the process of creating it, but I decided to ignore them and finish this lecture! The main work went into classifying and organizing all these game objects in the hierarchy. I learned a lot about the inspector, the hierarchy, and controls in the scene editor. I created a grass texture because I didn’t like Rick’s approach to the background. I also made clouds that will surround the border of what’s visible in the game to implement after the project is finished. One last touch I added was a world border so the player can’t escape. I completely ignored the aim to make a “simple” level layout. Here it is!
And with my custom grass texture (only slightly ugly):
Sharing mine. Implemented a Congratulations “scene” or “page” after all packages have been delivered simply just by moving the camera to a sprite that says congratulations. Realized that I could have done this much easier by using Unity’s SceneManager instead.