Scaling a Cube challenge


Since the origin of the cube was in 0,0,0 my method was:

Shift+C to put the 3D editor in 0,0,0
In the NumPad click 5 to put an orthographic view and then 9 to view the model from the bottom
Click the very center of the cube while looking from the bottom to put the 3D editor at the bottom of the cube and at the center of it
Choose 3D selector pivot point and scale

Shockingly, I chose essentially the exact method he described after the pause: rotated to see the bottom of the cube, left click to set the 3D manipulator at the bottom of the cube, then set the pivot point to the 3D cursor and scaled up.

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