S3-L67 - Importing CubeDude into Unity, T-pose issue

When I imported my CubeDude, Unity gave me the message, “Character is not in T pose”. I figured out how to rotate the arms so Unity like it, but the hips are not importing correctly, but I don’t know how to fix this. The problem area is in red. Could someone suggest how to address this?

I think under the pose tab you click force t-pose and that fixes it.
I think Mikey covered it in the video so i would double check :slight_smile:

Hello,
I found the ‘enforce t-pose’ option. i don’t know what it did to fix this, but it worked. thanks

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When we make our model its not exactly in the T pose which is arms out and legs straight because we had some extra bones.
That was the option i meant :slight_smile:
It forces the model to correctly use the T pose with the bones so unity knows what is where :slight_smile:

Mikey does cover this in the video so i would give it another watch without following along to see if you can spot it :slight_smile:

Glad its all working though

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