All is made from the basic meshes: The handle is a Cylinder on a Torus.
The top part is a Cone, the glass is made of UV Sphere and the bottom is also a Cylinder.
Then i continued to make it more advanced. Transformed the “Shading” to smooth, to remove edges.
I then changed “Wievport Shading” to Wire-frame to see all vertices edges that was inside other meshes, changing Object Mode to Edit Mode I could then remove vertices, edges and faces that was inside of other meshes.
I then added materials to each mesh, the glass material I had to test different settings to get, to the rest it was just enough to choose colour.
Then I forged them together (control + J), you could add material to specific faces later on as well.
