Good day. I hope I am allowed to ask you for help outside the course lessons.
I’d like to request help to sanity check the rulebook of a game: Land of Mine.
Land of Mine is a game-pieces-only tabletop game;
it has no cards, no boards, no printed game component.
I think the easiest way to describe it is “a complex version of Pick-Up Sticks.”
It is a turn-based strategic dexterity game for 3 to 5 players.
The theme of the game is war–or, more precisely, postwar.
To sanity-test, I need brutally honest comments to know if
(1) the game can be understood just by reading the rulebook, and
(2) what questions built up in your mind as you were reading it.
I wanted to accomplish at least two things.
First is to create a player experience wherein any play area still feels like a game board and that placing of the game pieces are still important despite the lack of a real game board.
The other is to create a game that is both dexterity-based and strategic.
Things to consider when sanity-testing Land of Mine:
- The entire game is placed inside a black bag–rather than inside a box.
- The size of the rulebook/manual is 3.5 in by 5.0 in, about the size of a folded wallet.
- The layout of the game manual assumes the reader will open it and see two pages, hence, I uploaded a two-page view of the manual. I realized not all PDF reader allows two-page view option. This means the first page you’ll see shows the front cover and the back cover of the manual.
Here’s the link to the PDF copies: