I’m working on a turn based combat system for my game while using some of the RPG game elements from the videos… Everything is working great up until I hit an enemy and the battle text spawns but does not update to the current damage done. It’s probably worth noting that my player’s attack is initiated in a coroutine from my battle system which then causes the animation to run and the damage to be done to the enemy. Attached are the damage text and spawner scripts as well as the event system on the enemies health. Everything seems to be fine but I do notice when I try to debug the area where I set the value of the spawned damage text that it never prints the debug string… I’m not sure if maybe it’s because the attack and thus damage taken is starting in a coroutine? Is there anything in this code that looks like it wouldn’t work?
Any help is greatly appreciated!