RPG => 3RD Person I need an explication according TargetBlendTree

Hello Brian.

I must admit I don’t understand how you manage the different combat mode behavior.

Like for my other post I only can play the unarmored set of animations when I enter in combat.

Actually my blend tree looks like this:

But It semms like for my other weapons problem that it doesn’t care of the weapon equipped.

Can you re-ewplain me how the target blind tree knows what kind of weapons are equipped and switch to the good behavior ?

I feel that my two problems are linked but don’t know where does it come from.

Thank you.

François

Hi Francois,

The weapon parameter in the first block is what tells the blend tree which branch to use for the animations. You need to add a weapon variable to the weapon configuration SO’s. So, unarmed is 0, 1main is 1, and Arc is 2.

Thank you so much Ed Cassidy :slight_smile:

It works perfectly.

I didn’t understand this so simple concept lol.

My mistake was I made an unarmored and an unarmored state in my animator.

The first was 0 , the second 1 but the didn’t match with the freelook.

Must admit that I haven’t set my weapons config to 1 for 1 hand weapon, 2 for bow etc…

Everythinng works fine.

Thanks a lot mister Cassidy :slight_smile:

Now if you have an idea for why i make damage only with unarmed mod ???

Take care.

François

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