Hello Brian.
I must admit I don’t understand how you manage the different combat mode behavior.
Like for my other post I only can play the unarmored set of animations when I enter in combat.
Actually my blend tree looks like this:
But It semms like for my other weapons problem that it doesn’t care of the weapon equipped.
Can you re-ewplain me how the target blind tree knows what kind of weapons are equipped and switch to the good behavior ?
I feel that my two problems are linked but don’t know where does it come from.
Thank you.
François
edc237
February 7, 2026, 1:41pm
6
Hi Francois,
The weapon parameter in the first block is what tells the blend tree which branch to use for the animations. You need to add a weapon variable to the weapon configuration SO’s. So, unarmed is 0, 1main is 1, and Arc is 2.
Thank you so much Ed Cassidy
It works perfectly.
I didn’t understand this so simple concept lol.
My mistake was I made an unarmored and an unarmored state in my animator.
The first was 0 , the second 1 but the didn’t match with the freelook.
Must admit that I haven’t set my weapons config to 1 for 1 hand weapon, 2 for bow etc…
Everythinng works fine.
Thanks a lot mister Cassidy
Now if you have an idea for why i make damage only with unarmed mod ???
Take care.
François
system
Closed
February 9, 2026, 8:14pm
8
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