Royal Escort

Hey everyone,

After following the course for a long time, and also modelling in Blender simultaneously, I’ve finally come to a point where I’ve been able to create some sort of a prototype level for my game. Except for the player character model and clothing (made with Adobe Fuse) and some standard assets like trees and grass, which I will eventually replace as well with my own 3D models, most assets here are original.
Shout out to Michael and the excellent Blender course for teaching me something I’d never think I’d be able to do a few months back, fantastic sense of freedom to be able to create your own 3D assets. And of course to this excellent course.

Let me know what you think.

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Great work my friend!

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