Rocket won't fly in the direction it's pointed

Solution

Turns out I had rigidBody.AddForce(vector3.up)
what I missed was rigidBody.AddRELATIVEForce(vector3.up)

Gotta get all the parts where they belong!


I’ve gone over Ben’s code, and I don’t think I missed anything, but my rocket only goes up when thrusting, it rotates in place but doesn’t go left or right.

Any ideas?

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Perhaps you were overzealous in applying constraints? (to the rigidbody component).

@JackDraak, I found the bug (see above). Very small typo.

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