Rocket movement and some scene development

I am making good progress but noticed during my recording that I have an issue with the irregular terrain, and it is shooting the rocket off in various directions based on the direction of the terrain. I suspect I will have to restrict the z axis in some way, or use simpler box colliders for the terrain pieces.

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I have same issu, some wobbling at the z Position and/or x Rotation. Maby I should use invisible box colliders on both sides of z Position to keep the rocket in place.

You can restrict movement and rotation in any direction using the rigidbody. Under the constraints I believe