Rocket Landing a game using Physics

Hi there, I just want to show you my new game based on the Physics Unity course. Basically the game is following the same principle that we learnt in the first section (using of a rigidbody without rotation) but I added a little bit of context.
In this game, there are different scenarios where the user need to land the rocket on a platform. Each level have different features, like different gravity or some challenges for the users.

So I hope you like it, and please, any opinion or feedback just post in here!



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