I trying to create a match 3 game(just for fun), however i came across a problem. I create a tile and by using gravity i want them to fall down however when using physics the result is just terrible. I set the material setting restitution to 0 and the objects still bouncing… i found this post the author having the same problem and the post from 2016
https://answers.unrealengine.com/que…nce-at-00.html
Is there a solution for this?
I added on component hit function to see whats happening.
link to a video:
So i added the next line of code to the on component hit function:
m_BoxComponent->BodyInstance.bLockZTranslation =true;
Surprisingly it did not solve the problem , the tiles still bouncing,oddly it updates in the editor but actual physics constraint is not getting updated.
Link:
I cant think of something to do to solve it…
Does some one have an idea??