Yeah
why don’t we just use the ‘WaitForSecondsRealtime’ function instead? I literally just noticed that thing exists by accident…
Because I’ve never used it before and it doesn’t spring to mind in cases like this. It should work
oh it worked perfectly lel… it respawned the rock as well independent of whether the game was paused or not. This system is, to me at least, perfect now!
Sorry for the hassle my friend - I’ll go take a short break before determining what my next problem will be
keep this open, just in case… will swap it to talk
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