Hi All,
So I am having a very strange issue with my player rig timeline that I am hoping someone can help me with. I start my timeline much like Rick does with my ship taking off and moving in a straight line. This all works fine. I then move the camera to a new location and use the “Align with View” option to move my player rig, rotating around a corner. Here is where things get strange. The new rotated direction my player rig is facing in now seems to apply to my timeline as a whole. If I move back through the timeline the ship stays pointing in this new direction through out the entire thing. This is despite the fact that when I check the Animation for the player rig I can see the points when the rotation applies and can watch the values change in the timeline, without any apparent change on the screen. As a result when I try to play the game my ship starts embedded in a wall, even though this is not where it was when I set the first key frame.
I am using unity version 2018.1.1f1, I don’t know if there are any issues with this build or whether I am simply doing something wrong. I have tried redoing it several times now and everything work fine until I rotate the player rig for the first time.
Thanks