I can get a nice array to select the sounds randomly and play them every update, but cannot seem to get the info off the Brick class (probably because it gets destroyed) to set up a way to play random sounds after so many bricks are removed.
Any idea what I might do to set a trigger up so that a sound effect is played after X number of bricks are destroyed?
I killed all my code, so I have no examples. I was thinking this has something to do with using LevelManager as a way to keep track of broken bricks. But its class doesn’t return any information like that. Not that I can tell, anyway.