Hi everyone! First of all, thank you so much to Gamedev.tv for inspiring new game developers. I count myself as one of them, as one of their courses is the whole reason I fell in love with this field. I am reaching out transparently and truthfully for anyone’s advice from a game development perspective, if they would be willing to offer it. The content of the request is a bit heavier than usual, and more vulnerable, and long-winded. I ask that you bear with me… lol It comes with a backstory too. XD (Sorry in advance)
As a not-so-short short backstory, I’m coming out of a difficult three-year long battle with my health and dealing with being medically retired from the military before even finishing training. I am about to essentially be paid to be permanently ill because of early military training gone wrong. It’s hard to say whether this is good or bad news? lol
Before that, the pandemic halted my life and barely budding career (I had just graduated with bachelors degrees in physics and aerospace engineering), during which time I had a good year to fall in love with game development (shout out to the Complete C# Unity Game Developer 3D course for starting that whole journey) until shipping for training to join the military. Sadly, this resulted in contracting a serious condition, and going through a difficult separation process from the military. For the 3 years in which I was struggling with this condition and the military, I poured myself into the game design for a massive game (in the space genre, like a combo of Mass Effect and Outer Wilds to give analogies)… By that, I mean story-writing, game design, and even some development when I could muster the energy during a really difficult time physically and mentally.
This game was admittedly an outlet for me during a difficult time, and, as with any writer, I attached the content of this game to my struggle and became highly committed to and invested in it. Hell, I even invested in quality assets for it (being pretty immobile leads to lots of time to explore the asset store lololol No regrets).
Because of how emotional this time of my life was, I am still very attached to this game idea, and I feel like the story reflects the state I was in… Now the problem is, of course, as many sources of indie game-developer advice paints clear as day, this is, by almost every technicality, an extremely unachievable game for an early game developer. It has all the scope and development-difficulty problems of an RPG and open world/universe game combined, not to mention a space/flight simulator (though my aerospace engineering and physics background might help with that… mmmmmaybe???).
Now, the purpose of this giant message is to ask this. In your opinion (which is far more experienced than mine lolol), is there an alternative to giving up on this game idea entirely, or halting work on it indefinitely to work on “more achievable” games, as every indie game development sacred law would indicate? It is my first game, done for no reason besides that I am passionate about and, since I’m being honest, emotionally attached to it…
If putting this game on the backburner really is the only logical choice, could I possibly design the game mechanics of this game through the design of smaller games? That way, I am still gaining experience designing smaller more achievable games, while simultaneously working towards the larger “magnum opus” of a game?
In the end, of course I would rather stay working on Revelation (that’s the game’s name), but I have reached a point of uncertainty that comes with experienced developers all saying in their advice-videos that indie devs are in over their heads, making big games like this…
Thank you for suffering through this stupidly massive message. XD I welcome your response, and am grateful for your time.