Replacing Application.LoadLevel with SceneManager.LoadScene

Hello all, I’m quite new around here and apologize if this post isn’t necessary.

Like i said I recently started this course and downloaded the latest unity version. 5.6.1f. I’m also using Visual Studio community on a Windows PC.
While going through this course my app work just fine but my script had a green error:
Severity Code Description Project File Line Suppression State
Warning CS0618 ‘Application.LoadLevel(string)’ is obsolete: ‘Use SceneManager.LoadScene’

It works fine using Application but for me i wanted to remove that green line error. I google it and it seems Application.LoadLevel is obsolete and it was switched to SceneManager.LoadScene. Just need to add on top:
using UnityEngine.SceneManagement;
For it to work. i added a image to show what I mean. Like i said earlier if this post isn’t necessary please delete or let me know so I can delete it. =)

3 Likes

Hi @Wishymashy,

The topic has been covered, but everyone’s contributions are valued here, so thank you for posting, and well done for updating your game to use the SceneManager.

:slight_smile:

I found that loading the UnityEngine.UI will allow Application.LoadLevel (name); to work.

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