Render issues

Hi all,
I am experiencing multiple problems with rendering either using Cycles or Eevee.

  1. The display produce noices in shading mode.
  2. in Eevee some parts are rendered as transparent.
  3. the background picture is not rendered, although visible in the interface. And at times it is also not visible at all. This happens with both Cycles and Eevee.
  4. Shadowing is not consistent acreoos the 2 rendering engines. I.E. I intended to convey a shadowing effect whereas the cobra shadows would “snake” down the steps. This comes standard with Eevee but it does not happen with Cycles.

First, Eevee and Cycles are not the same! Despite what the add on Blender’s Website says, the two rendering engines have significant differences in their output.

Second, not all nodes work in Eevee! You can take a look at the User Manual to see which ones work in a limited fashion and which ones just flat do not work.

Third, not all of the new nodes work properly in Cycles, v2.8 is only in Beta and their still working on the nodes.

Fourth, Take a look at your camera’s clipping distance (located on the Camera Properties tab). Make sure that things are within view range.

Finally, Eevee and Cycles handle lighting, and thus shadows, differently. To put it mildly, Eevee is a Ford Fiat pretending to be a Ferrari while Cycles is a Rolls Royce pretending to be a Cadillac

1 Like

Thank you. I did not quite grasp your explanation just yet. It might all be clearer after extensive reading of the manual.

It’s also worth noting that Michael digs into the Eevee render settings and working with shadows in Eevee at the end of Section 3.

1 Like

WRT the lens settings, I played with it and that is not a problem, the transparency often affects object in the front.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.