Render issue with the bevel for the backdrop

I’m having a render issue with the bevel for the backdrop. The professor’s demonstration showed a smooth lighted surface, where as I’m getting a very sharp cut where the lighting lands on the model (see image)


I’ve already checked my render settings (made sure I was on cycles render, made sure I was using gpu) but it doesn’t seem to matter which render option I use, they all display this shadow effect.
What is my issue?

Ah, I was able to figure it out. had something to do with my normals. Not sure why they were messed up but I just need to flip them accordingly, checking a couple times with render mode.

Hey, just remove double verticies :slight_smile: