63%4
60 goes into 4 = 20 times which leaves 3 as the remainder
Hello!
So I made mine in Unity in C# and made a little action clicker so that it would mod an RNG with a random player limited by 1-4. But I also put in a variable for the communityNumber I was given.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using static UnityEngine.Debug;
public class Remainders : MonoBehaviour
{
public float communityNumber;
void Start() {
communityNumber = 63;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
ReadyPlayer();
}
}
void ReadyPlayer()
{
float playerCount = UnityEngine.Random.Range(1, 4);;
float rngIfYouNasty = UnityEngine.Random.Range(1, 1025);
communityNumber = rngIfYouNasty;
float remainder = communityNumber % playerCount;
Log("Your Random number is: " + rngIfYouNasty);
if (remainder == 0){
Log("Ready Player One");
}
if (remainder == 1) {
Log("Ender's Game");
}
if (remainder == 2) {
Log("Charlie and the Chocolate Factory");
}
if (remainder == 3) {
Log("Wishmaster 1 for no reason at all.");
}
}
}
The result with the community number would be Player 4 or as I’ve named them “Wishmaster 1 for no reason at all.”
The RNG will spit out a random number for the next person. I got 711 using a range of 1-1025.
So the number for the next person is 711.
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