Hello,
I have been trying to finish this game by myself and as suggested, instead of trying to use ‘Ethan’ from Unity, I have imported a fresh rigged zombie mesh and some animations from an external source, in the .fbx format.
The animations are working fine, I have tested through them and managed to get almost all the work done, but there’s a huge problem:
The imported animations are marked as ‘Read Only’ when I view them in ‘Animations’ tab and the button which we use to add events in animations is disabled.
Just as we did in the Glitch Garden game, I wish to trigger a function which deals damage to the player which is called in the middle of the ‘Attacking’ animation of zombie. I am in kind of a deadlocked state here. I would really appreciate some help.
Unity Version: 5.6.3
Thank You