The game functions as intended while in the editor and playing, but after building the game the enemies no longer follow the path in the proper tile order. I haven’t built any other games so the settings are default. Windows build.
The emey will start at a random path tile (same one though each time the game is run) and then travel to another random path tile.
This occurs in my own game and when I build the game by downloading the gitlab repo for this lecture (24) and building. I also tried to use the same Unity version 2020.1.16f1 and same issue.