Really confused on the bezier curve

So i have tried and tried to make a mesh object follow a bezier curve like @Michael_Bridges dose in the videos. and i have looked through the Q and A’s for the answer as well. i unfortunately just cant get it to work for me. here is an example of what happens…


the cubes not only are out of rotation but also the array modifier when set to fit curve only gives me 2 blocks. i did try the mean tilt and that dint help either. one thing i did discover however is that with the bezier curve selected in edit mode doing the ctrl n dose flip things around to almost normal for you as seen here. Anyway this is really frustrating when it seems like it shouldn’t be such. please let me know what’s going on.

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