RE: Monster Moonwalking 7:37 to 7:39

Hi Nina,

I am finally back.

Could you reopen the thread?

Here are the messages from the console that I think is related the the flipping:

26 — FlipEnemyFacing: Flipped enemy. Velocity: (2.00, 0.00)
UnityEngine.Debug:Log (object)
EnemyMovement:FlipEnemyFacing () (at Assets/Script/EnemyMovement.cs:32)
EnemyMovement:OnTriggerExit2D (UnityEngine.Collider2D) (at Assets/Script/EnemyMovement.cs:24)

26 — OnTriggerExit2D: Enemy collided with: Ginger (Player)
UnityEngine.Debug:Log (object)
EnemyMovement:OnTriggerExit2D (UnityEngine.Collider2D) (at Assets/Script/EnemyMovement.cs:26)

26 — FlipEnemyFacing: Flipped enemy. Velocity: (2.00, 0.00)
UnityEngine.Debug:Log (object)
EnemyMovement:FlipEnemyFacing () (at Assets/Script/EnemyMovement.cs:32)
EnemyMovement:OnTriggerExit2D (UnityEngine.Collider2D) (at Assets/Script/EnemyMovement.cs:24)

26 — OnTriggerExit2D: Enemy collided with: Ginger (Player)
UnityEngine.Debug:Log (object)
EnemyMovement:OnTriggerExit2D (UnityEngine.Collider2D) (at Assets/Script/EnemyMovement.cs:26)

They are all in 26 so I guess all of them happened in 1 frame?

Best,

O

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