Random wandering pawn

Anyone else found an issue with the pawn wandering around when they pick things up? I’m afraid I’m at a complete loss as how to debug. After working back and forth on the issue it seems to only occur when I pickup an object and it somehow pushes the pawn (e.g. get too close to a wall so as it falls back it pushes the pawn).

Once the pawn starts rolling it won’t stop. I’ve fixed it for now by applying a linear damping of 10 to the physics component of the pawn. Is that what I was supposed to, I might have missed that in the course somewhere. It might be something else I’ve not done so interested so see if someone else had the issue and how they fixed it. If I can provide any of my code let me know but not sure which bit to post

Thanks!

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Well now I feel like a halfwit. Ignore the question, apparently watching more of the video rather than just going off and trying too much on your own is where it’s at :flushed:

Thanks for the solution! Its was annoying me a lot!

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