Hey guys, i was browsing for a lamp to animate and i found this:
I thought it’d be a good challenge since I was learning to use the curves and circles to make the base and the discs looked a lot like the same procedure but different results.
It was fun and everything but I really struggled in some parts like the rope and lamp materials, also I ended up making the lamp head lower poly than what i intended to and didn’t know how to make it higher since bevel and loop cuts were broken because of the holes, so i just went with it and made a low poly scene to present the lamp like Michael said, it’s always better than just presenting it in the default gray void of blender
I’d love any tips, like how to make stuff more realistic or more (i always end up with something low poly that i can’t modify and makes shadows hit really hard even on smooth shading or super high poly so that i can barely render, the discs were in a good middle term but you can barely see them in the render).
I’m still learning a lot as I go and i’ve just been doing those random models as I wait for the course to be updated to 2.8, it’s really fun and i think i’m discovering something new each time and it’s really exciting!
Anyway, here’s the cycles render:
(just add here that i made all the parts smaller because i wanted to animate this, but it didn’t work out because of the rope and stuff, i just don’t have enough knowledge at this point, so i’ll go back and make the same lamp as Michael
Edit: Just reuploading, accidentally uploaded the render where the weight on the right of the lamp was like super small lol